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Burn My Dread

I originally started this project as a promotional render for the release of my updated Makoto Yuki character rig. However, as I continued working on it, I ended up turning it into a standalone project of its own. For the graphic design and overall composition, I used an artwork I found on Pinterest as a visual reference. The render itself was created in Blender, but this time I took a different approach to post-production. Instead of relying on Blender's compositor, I rendered the image raw and handled all of the editing in GIMP. To give myself more control during the editing process, I also rendered separate passes for individual elements such as the hair, skin, and accessories. This allowed me to fine-tune each component independently.

Final Render

Final Render

Solid Render with Wireframe

Solid Render with Wireframe

References

References

Post Processing

Project file - Shot

Project file - Shot